
QBlitz: Arcade Girl Reveal Demo
Every line reveals a curve

Welcome to QBlitz, an electrifying arcade puzzle game inspired by the classics Gals Panic and Qix! This free prologue features Emy. Capture areas to reveal her stunning artwork and conquer the challenge!
Key Features
- ► Addictive Gameplay: Strategically draw lines to capture territory and reveal the art beneath.
- ► Rising Challenge: Dodge enemies that will test your reflexes and strategy.
- ► Visual Reward: Unveil a beautiful illustration with every level you conquer.
- ► Emy’s Story: A complete 5-level experience in this free prologue.
Controls
PC / Keyboard
Move: WASD/Arrows
Draw: Spacebar (hold)
Android (transparent buttons)
Move: On-screen D-Pad
Draw: On-screen Button
A Word From The Dev:
Hey there! 😊 I'm Danezc, a new solo developer just starting out. This is my very first game, and I'm super excited to see where it will take me. Thank you so much for playing, and I really hope you have a great time!
Got Feedback?
This is the first chapter of QBlitz! We're currently working on two new characters to join the adventure, with updates coming soon. Share your thoughts in the comments to help us shape new characters and levels!
Download
Click download now to get access to the following files:
Development log
- Update v1.1: Rebalance & Key Fixes!21 hours ago
Comments
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I love these kind of cutout games, though I have some suggestions.
* There should be a gallery mode, even if it is for the only girl currently present in the game.
* Winning the final level of a girl shouldn't bring the player back to the main menu immediately, you should wait for player's input to do that (advancing to the next level should also wait for the player's input).
* The game over screen has an exit button that does nothing, it should either do something or be removed (in unity you can make this button only visible in certain builds).
* The game over screen should have a way to go straight back into a new game with the same girl, rather than forcing you to have to go to the main menu.
* There should be a way to quick reset AND to exit from within a level, either through a button press or through the pause menu.
* You should consider resetting the players lives back to 3 between levels. 3 lives with no health pickups for 5 levels is very old fashioned and feels hostile. If you want a difficult game, you should consider increasing it elsewhere.
Hey! Thank you so much for taking the time to play the game and for writing such valuable and detailed feedback.
I'm currently working on polishing the new checkpoint system that other players suggested, but I've read through all of your points and have added them to my to-do list. I'll definitely try to implement most of them in a future update.
Thanks again
I can’t get this to work on my iPhone.
Hello! Thank you for your interest in my game! To be honest, running web games smoothly on mobile browsers can be quite tricky. The webgl version may not work properly on mobile devices, especially iPhones. You could try using Chrome instead of Safari, but that’s not guaranteed to resolve the problem.
Sorry for the inconvenience, and thanks again for your feedback!
DuckDuckGo
The concept is great but the timer is annoying, the enemies are too unpredictable to safely make progress when under that kind of time pressure. I would recommend changing it to a bonus points system for finishing the level quickly. Checkpoints between levels should also be added, think about the target audience, THAT kind of guy doesn't want to restart 50 times just to see the "images" in this game.
Hey! Thanks so much for the detailed feedback, I really appreciate you taking the time.
You've made some excellent points, especially about the timer and the overall difficulty. I'm already working on adjustments to make the experience more fair and fun.
I really like the idea of turning the timer into a score bonus instead of a penalty, I will seriously look into implementing that.
Hope to have an update out soon. Thanks again!
kinda sucks the red one is so fast and aggressive that its annoying to play since it chases you
Hi, thanks for playing and for the feedback!
You're right, the red (BOSS) is a bit too aggressive at the moment. I'm currently working on re-balancing the enemies to make it more enjoyable.
Thanks for pointing it out, an update is coming soon!