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Honestly the game its not that hard comparing to Gals Panic in the arcade, That needed 100% and get the SPECIAL letters flying around. Only issue is the Timer, it is a bit fast tbh I've run out of time trying to get 100% just like in Gals Panic. It needs more time. Also one more thing it needs diagonal movement. That's really it. Good game Nice to see people still remember Gals Panic and be inspired by that arcade game. Nowadays I just use an emulator to play the Gals Panic games.

This review is for PC. Going to try the mobile version if it feels good.

Hi, thanks for trying my game! I also spent a lot of time playing Gals Panic back in the day.

This was my first project, and I'm happy with how it turned out for now. Lately I've been busy with other projects, but I hope to add the third character(and some extras) soon, maybe this or next week.

Cheers!

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This honestly feels like a harder version of MilkyHoneySoft's games, what with the enemies touching your line instantly killing you instead of having what looks like a bomb fuse go to you.

I honestly didn't get too much of a sense of personality out of most of the enemies besides Red Guy. Felt like in every level, it was Red Guy and then their cronies, since Red Guy actively chases you whenever you go outside of the line. Meanwhile, everybody else can be mostly ignored.

Maybe if there was an enemy that went in circles around the board and followed the lines you made, that could act as a decent miniboss.

Overall, I was surprised by the game's difficulty, but it felt great once I finally won. It would have been nice if the background girl didn't cover herself with her hands or if the menu actually showed that you beat the final level, what with how the purple circles still haven't filled up. But, at least there was some nudity through her bottom, so I still don't regret playing this.

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Hi Silver Sonic 23,

Thanks a lot for playing and leaving such a detailed comment. I'm glad you enjoyed the challenge.

The game started as a prototype, so the enemy AI is pretty basic for now — my main goal back then was just to make something playable. But since it’s evolved past that stage, I definitely plan to improve the enemy behaviors and add more variety in future updates. Your idea for a miniboss that follows the lines is great, and I’ll keep it in mind!

Right now I’m working on a UI overhaul to make things more player-friendly, along with adding 5 new levels featuring another character. The update should be out today or tomorrow. After that, I’ll focus on fixing some bugs caused by over-optimization, and among other things, expanding the enemy AI.

Thanks again — hope to bring new improvements soon!

I love these kind of cutout games, though I have some suggestions.

* There should be a gallery mode, even if it is for the only girl currently present in the game.

* Winning the final level of a girl shouldn't bring the player back to the main menu immediately, you should wait for player's input to do that (advancing to the next level should also wait for the player's input).

* The game over screen has an exit button that does nothing, it should either do something or be removed (in unity you can make this button only visible in certain builds).

* The game over screen should have a way to go straight back into a new game with the same girl, rather than forcing you to have to go to the main menu. 

* There should be a way to quick reset AND to exit from within a level, either through a button press or through the pause menu.

* You should consider resetting the players lives back to 3 between levels. 3 lives with no health pickups for 5 levels is very old fashioned and feels hostile. If you want a difficult game, you should consider increasing it elsewhere. 

Hey! Thank you so much for taking the time to play the game and for writing such valuable and detailed feedback.

I'm currently working on polishing the new checkpoint system that other players suggested, but I've read through all of your points and have added them to my to-do list. I'll definitely try to implement most of them in a future update.

Thanks again

I can’t get this to work on my iPhone.

Hello! Thank you for your interest in my game! To be honest, running web games smoothly on mobile browsers can be quite tricky. The webgl version may not work properly on mobile devices, especially iPhones. You could try using Chrome instead of Safari, but that’s not guaranteed to resolve the problem.

Sorry for the inconvenience, and thanks again for your feedback!

DuckDuckGo 

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The concept is great but the timer is annoying, the enemies are too unpredictable to safely make progress when under that kind of time pressure. I would recommend changing it to a bonus points system for finishing the level quickly. Checkpoints between levels should also be added, think about the target audience, THAT kind of guy doesn't want to restart 50 times just to see the "images" in this game.

Hey! Thanks so much for the detailed feedback, I really appreciate you taking the time.

You've made some excellent points, especially about the timer and the overall difficulty. I'm already working on adjustments to make the experience more fair and fun.

I really like the idea of turning the timer into a score bonus instead of a penalty, I will seriously look into implementing that.

Hope to have an update out soon. Thanks again!

(+1)

kinda sucks the red one is so fast and aggressive that its annoying to play since it chases you

Hi, thanks for playing and for the feedback!

You're right, the red (BOSS) is a bit too aggressive at the moment. I'm currently working on re-balancing the enemies to make it more enjoyable.

Thanks for pointing it out, an update is coming soon!

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i did manage to beat it but i had to use cheap tactics would recomend lives to reset when you beat a level

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Thanks for trying it out, mate!
I'm currently working on adding a checkpoint system so you can start from the last level you beat. It's already functional, but I'm still tweaking the design a bit to make it feel smooth and user-friendly — especially on Android.

To encourage players to aim for higher scores, I'm also planning to add a CG gallery with unlockables based on score milestones. This  CG gallery will come later, once I have more content — maybe next week.